Jurnal Publikasi STMIK Pontianak

Pencarian Jalur Terpendek Pada Snake Game Menggunakan Algoritma A*


Abstrak

Games as a medium of entertainment have grown rapidly as well as echnology. One element that plays an important role in a game is the artificial intelligence. With artificial intelligence, expected elements of the game Snake (Snake) The authors apply the concept of fuzzy logic in determining starategi snakes. In this study, the authors used a form of research studies litelatur. The author uses the method of designing Agile Software Development. In the design of this game, the author uses Visual Basic 6.0 software and A-Star Algorithm. Algorithm A Star (A *) on the computer in this game proven very effective in getting the food to the shortest path. Computer Algorithm using A Star (A *) to search for food. Algorithms A Star (A*) is the best search algorithm in finding the shortest path with the smallest calculation on track with the start node to the end node.

Keywords: Snake Game, A* Algorithm, Agile Software Development.


Jurnal Publikasi STMIK Pontianak By MASRI, ARI TRI MUKTI
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